Aeronaut - an Aircraft Designer for CS

Covering the FASA version of Crimson Skies.
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Carthaginian
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Re: Aeronaut - an Aircraft Designer for CS

Postby Carthaginian » Fri Mar 22, 2013 4:48 pm

TECHNICAL QUESTION:

How would I go about adding new 'custom' manufacturers?
I have several that I made up which I need to program into Aeronaut.
Southrons, hear your country call you!
Up lest worse than death befall you!
To arms, to arms, to arms in Dixie.


All my planes are made with parts from: http://www.toposolitario.com/workshop/crimsonskies.html.

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FF5 MadMaxX
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Re: Aeronaut - an Aircraft Designer for CS

Postby FF5 MadMaxX » Sat Mar 23, 2013 12:32 am

Carthaginian wroteColonTECHNICAL QUESTION:

How would I go about adding new 'custom' manufacturers?
I have several that I made up which I need to program into Aeronaut.


you can open the baseData.ae file with an texteditor (I use notepad++)
and add a new company:

Example:

CodeColon Select all

<company ID="C_001">
<shortName>Bell</shortName>
<longName>Bell Aircraft Corporation</longName>
</company>


You will find also a decription for it in the help under "Advanced Editing - XML"

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Carthaginian
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Re: Aeronaut - an Aircraft Designer for CS

Postby Carthaginian » Sat Mar 23, 2013 4:02 pm

OK...
The last time I tried that, the program would never completely load.
It would get to the 100% mark and just sit there- never bringing up the 'design screen.'
Maybe I was leaving a space or something that shouldn't have been there...
Southrons, hear your country call you!
Up lest worse than death befall you!
To arms, to arms, to arms in Dixie.


All my planes are made with parts from: http://www.toposolitario.com/workshop/crimsonskies.html.

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FF5 MadMaxX
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Re: Aeronaut - an Aircraft Designer for CS

Postby FF5 MadMaxX » Sat Mar 23, 2013 4:14 pm

Carthaginian wroteColonOK...
The last time I tried that, the program would never completely load.
It would get to the 100% mark and just sit there- never bringing up the 'design screen.'
Maybe I was leaving a space or something that shouldn't have been there...


I see the most important thing is that all tags are opened and closed correct.
If you have such a problem and the program no longer starts, you can check what went wrong if open the baseData file with a webbrowser
(best is if you use opera or firefox). both browsers load the ae files (since they are just xml files) and verify it with the aeronaut.xsd.
The browser shows you what the problem is.

If you use a & in the companies name you have to mask it as entity with &amp;
e.g :
Henry & Ford needs to be written Henry &amp; Ford

Also make sure if you save your changes to save the file with UTF-8 encoding.

I hope this gives you a bit more insight.
I allways forget that not everybody is familiar with xmls.

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FF5 MadMaxX
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Re: Aeronaut - an Aircraft Designer for CS

Postby FF5 MadMaxX » Tue Mar 26, 2013 5:58 pm

Aeronaut Version 1.1.0 alpha 3 is out!

- updated Help files.
- Files can now be delete from within Aeronaut
- Bombers and Cargos can be printed. See issue #27 !!!
- Update loadout window for gun 9/10 and split up into pages. See issue #38.
- Companies are now stored in an extra companies.ae file (#39)
(this is for you Carthaginian ;) with a future update i will add an "In-Program" company editor. )

- Added ae file versions and auto-updating for files.
- All optional ff5 ae files are now updated.

Printing Bombers and Cargos:
Loadout is printed.
Pilot is printed only the rest crew is missing. This will be added with the next release.
Cargo is not printed.

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Carthaginian
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Re: Aeronaut - an Aircraft Designer for CS

Postby Carthaginian » Tue Mar 26, 2013 9:41 pm

MadMax,
Some people talk about customer service... you deliver!!!
Thanks for all your hard work on this program! :mrgreen:
Southrons, hear your country call you!
Up lest worse than death befall you!
To arms, to arms, to arms in Dixie.


All my planes are made with parts from: http://www.toposolitario.com/workshop/crimsonskies.html.

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FF5 MadMaxX
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Re: Aeronaut - an Aircraft Designer for CS

Postby FF5 MadMaxX » Sat May 04, 2013 8:40 am

Aeronaut 1.1.0 beta 1 is out! :D

The most important changes:
- added new Pilot types/subtypes (Issue #26 and #35) and updated pilot file
version to 2.1
- added pilot importer for CADET files.
- updated Help files.
- updated Loadout file version to 2.1 for path adjustment
- new file list for pulldowns allows you to store pilots, aircrafts, loadouts
squadrons into sub folders of thier base folder.
- Implemented issue #9: linked to for pilots who cannot level by thier own.
- added new aircrafts and companies from Z&B
- updated existing aircrafts to file version 2.0

A note on the new file formats:
If you open a file with this new version and save it, It can no longer
used by previous releases of Aernaut! Since the files will be automaticly
updated. But it is recommended to update all files!
So the best is if you want to use both versions, make a backup of all your files.

A note to the aircrafts:

On this wiki page you will find a complete list of aircrafts which are already in Aeronaut.
https://github.com/HerbertV/Aeronaut/wi ... t-Overview

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Carthaginian
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Re: Aeronaut - an Aircraft Designer for CS

Postby Carthaginian » Sat May 04, 2013 1:39 pm

Wow... what a way to have the forums come back!
Great News!
Southrons, hear your country call you!
Up lest worse than death befall you!
To arms, to arms, to arms in Dixie.


All my planes are made with parts from: http://www.toposolitario.com/workshop/crimsonskies.html.

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The Leviathan
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Re: Aeronaut - an Aircraft Designer for CS

Postby The Leviathan » Mon May 06, 2013 2:13 am

Absolutely beautiful! Massive props to the FF5 team for continuing to improve Aeronaut. I am humbled by how gracefully it incorporates so many great features. Thanks!


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