Seriously; the ruleset isn't complicated for CS. The UI and art for an electronic adaptation of the FASA game would far outstrip the code-work for a head-to-head version. AI might take a bit more effort, but is still quite reasonable.
Dropping something like this on Steam, XBL, and/or Playstation's Network thingie for $5-10 a shot would be quite cool, and probably turn a small profit considering the modest development requirements. It could certainly be done, as the original FASA game, as an after-hours labor of love by the Smith & Tinker crew, even.

