Our annual Battletech
convention "Phoenix Con
" in northern Germany again saw some formidable air action. Although my time at the convention was severely limited, we managed to get three skirmishes off the ground.
The picture below shows the Crimson Skies
gaming table I prepared to attract (new) pilots. Main Flight Book
Two new recruits approached me and after explaining the basic rules we started the 1st skirmish
. One of them picked the Avenger
, the other the Firebrand
and the Bloodhawk
. I chose the Raven
and - my favourite - the Fury
We neither used rockets nor Special Characteristics
for their first sortie, but we flew on the Seaport
map, to have at least some restraints on flight paths.
For visual aid I placed some tower miniatures on the red dot obstacles where the cranes and radio towers are printed. Also notice the tokens on the map edges where the hillside obstacles are located. The picture was taken right after the first turn.
Early on my Raven
took a hefty beating to its leading port wing, whereas the Fury
caught a lot of magnesium rounds to its nose. No big deal, as my opponents failed to take advantage of the trailing smoke.
Left picture: during movement resolution, turn 4. Right pictures: after weapon's fire, same turn. Luckily, no collision occured.
Unfortunately, the second player wasn't able to complete the game due to other responsibilites, and left between turns 6 and 7. His Bloodhawk
got away clean, while the Firebrand
suffered some internal damage before disengaging.
Due to a well-placed magnesium round it was obvious that the Brigand
of my remaining opponent would be out of the fight in turn 6. My Raven
was a little tougher here: only a nearly completely obliterated wing sent it spiralling in turn 12.Avenger
continued their dogfight and finally duked it out in turn 23 in a classic heads-on showdown. Thanks to some solid shooting, the Avenger
scored an Engine Destroyed
hit on the Fury
. Although the Avenger
also got shot up badly, it was still airworthy and headed home afterwards for a complete overhaul with an impressive amount of experience points!
The 2nd flight
was against a veteran pilot, therefore we used rockets and random planes. He got a Hellhound
mini) and a Devastator
, while I rolled a Monitor
mini) and a Cutlass
Naturally, the shooting started with a lot of Sonics
Being the slow armor hog that it is, my Monitor
received the anticipated punishment; but taking it almost exclusively to the nose was most inauspicious. My opponent probably would have nailed both my planes, were it not for a disastrous navigating error of his Devastator
pilot, which crash-landed him in one of the crane obstacles on turn 3.
Nevertheless, the remaining Hellhound
was able to shoot another full barrage at the Monitor's
nose and landed a high-explosive rocket right in the center of the heavy plane, thus destroying its engines and forcing the pilot to eject.
Of course the Hellhound
suffered a lot from the return fire but pushed on nevertheless for two more turns. The record sheets don't show a clear reason as to why the fight stopped after turn 14, but with the state the Focke-Wulff
craft was in, I assume that it disengaged. At least, my Cutlass
was still in good shape.
The 3rd and final flight
was against another veteran pilot, thus using rockets but still no Special Characteristics
. No pictures were taken of this combat, but see the record sheets further down. When rolling random planes my opponent was quite lucky and got a Peacemaker
and a Coyote
, while I was stuck with a Defender
and a Kestrel
The first plane to go down was my Kestrel
. The combined power of four .60s, two .70s and four .40s will do that quickly. For my heavy fighter it was turn 3. Naturally, the pilot didn't survive the crash.
Without its bad Special Characteristics
actually managed to survive until turn 6. But its weak wing armor led to the wing tip being shot off and netting the Coyote
pilot his second kill.
Here are my planes in their final states:
And here are my opponent's planes (note that I did at least some damage to the Coyote
It was really nice to take to the skies again, recruiting new pilots and flying skirmishes against some of the veterans.
True, we didn't get around trying out any of the scenarios I prepared; but on the other hand, with the limited time I had, playing three skirmishes was awesome!
Also, we did write down XPs this time, so that everyone may use their pilots next time we play, be it at one of the regular Battletech
meetings or at the Phoenix Con 2019
As already implied, I'll be offering to play Crimson Skies
at this year's convention yet again. Maybe that time around we can use our 3D board for a skirmish or two...P.S.
This review was also posted on Boardgamegeek.com
Go and check it out here: https://boardgamegeek.com/article/30935208
and maybe give it a thumb!
It is also availabel in German here: http://www.skrupel-sorcerer.de/phpBB3/viewtopic.php?f=18&t=769