_Crimson Skies of Glory_ Beta: And So it Begins

Welland Ontario, Neutral meeting ground for all pilots. Troublemakers will be shot. (General CS discussion).
csadn
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_Crimson Skies of Glory_ Beta: And So it Begins

Postby csadn » Thu Aug 15, 2013 10:44 pm

Finally got the *&^%$#! into some sort of coherent shape.

No graphics in the rules, tho' -- need to work on that. The text should be sufficient for now.

Unfortunately, the attachment uploader is being a *&^%$#!, so if you're interested, leave a response below with a valid e-mail address.
CF

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Thom
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Re: _Crimson Skies of Glory_ Beta: And So it Begins

Postby Thom » Sat Aug 17, 2013 1:23 am

Tell us more about it!
Flying the Crimson Skies

csadn
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Re: _Crimson Skies of Glory_ Beta: And So it Begins

Postby csadn » Sun Aug 18, 2013 11:12 pm

Thom wroteColonTell us more about it!


Not much to tell -- it uses the _Wings of Glory WW2_ damage system; and the movement-card system from _WoG_, but designed so that unit stats from _CS_ are translated as directly as possible (so one can use one's own designs, as well as the "official" units). Hardpoints are included; there's even rules for the design quirks from the pirate sourcebook. It's just that now an airplane sheet can be put on an 3" x 5" index card instead of an 8.5" x 11" piece of paper.

(Apologies for the blandness; I grew up in the L. A. Basin -- I am Immune To Hype. :) )
CF


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