CS for a new a generation?

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Igor
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CS for a new a generation?

Postby Igor » Wed Jun 19, 2013 7:36 pm

This thread popped up on gamedev.net
hey guys,

As the topic above indicates, With a whole generation now gone by, I'm astonished that there has been an official sequel or at the very least a remake of Crimson skies, a title first released on the PC and followed up by the High Road to Revenge installment on the original Xbox. I think it sold well and is one of the most commonly asked for game remakes that I'm aware of.

Imagine a game made in the milieu of Crimson Skies that takes advantage of the technical advancements offered by the Xbox 360, let alone the Xbox One or Playstation 4. Imagine huge, highly detailed open world terrains for players to fly and dogfight in the skies above, the ability for players to exit their planes and move around the world on foot or drive ground vehicles. Perhaps the game could take a leaf out of Avalanche's book by incorporating hijaking and "stuntposition system" mechanics from Just Cause 2. The game could draw on popular aviation related forms of entertainment such as barnstorming, airshows, and wing walking which were fixtures of the period. What other activities and mechanics would you include in such a game?

Which team do you think would be most capable of bringing a faithful successor to the move loved game to life?

Sadly the only reaction has been that *by the numbers* it wasn't enough of a standout success to consider but I think they miss the point - you don't use an classic property to cash in on its current fanbase, you use it as a base on which to build and expand on it as a starting point.

I'm not a gamer but I reckon CS as a franchise is the core and foundation of dieselpunk and has laid dormant far too long.

Cheers

Igor

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stormwell
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Re: CS for a new a generation?

Postby stormwell » Wed Jun 19, 2013 7:46 pm

Crimson Skies was one of the inspirations for my Frozen Skies RPG book, though if I had the chance I would love to produce a new version of the tabletop game.

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NickHNASB
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Re: CS for a new a generation?

Postby NickHNASB » Thu Jun 20, 2013 7:29 am

I'm working on a set of larger-than-life Dieselpunk air combat rules for miniatures that should be published later this year. It won't be Crimson Skies (far too many IP issues) but it will allow new players to get into the spirit of the setting using modern game mechanics.


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