All righty guys,
as promised, here's the repost of my flight report.
Images are linked from BGG, so if you head over there and log in, you can view them in full size.
This year's Battletech convention Phoenix Con 2016
was again home to Crimson Skies
. On three of the four days 20 of 22 planes took off, albeit only five of them were shot down, mostly due to the abortion of the big skirmish on Sunday.
As most players were new to the game or hadn't played for quite a while, only standard encounters were carried out, no scenarios. Should a few veterans find their way to next year's Phoenix Con
we might actually hold an Air Derby or play a scenario with a mission goal.
I hope it was as much fun for all the other players as it was for me. I'm looking forward offering to play this great FASA
-classic again next year!Main Flight Book
The 1st game
was taking place on Friday, against a player who - up to then - had only read the rules, but had not yet found an opportunity to actually fly.
We both chose two planes each from the basic game: he selected a Fury
and a Raven
, me a Firebrand
and a Bloodhawk
. We played on the Rural
map without obstacles. Rockets were also used, but no Special Characteristics
harassed the Fury
quite a bit, but she returned fire and hit the same column of the right wing several times in a row, bringing down the Firebrand
in turn 8.
was able to evade the enemy a little longer, but eventually shared the Firebrand
's fate when a long-burning magnesium round finally destroyed the right wing.
With only light and medium damage to his planes a raving success for the new player!
The 2nd game
occurred on Saturday against someone who had played before, but not for more than a year.
We both rolled random planes: he got a M112
mini) and a Ramrod
mini), me a Devastator
and a Sandhill
We played on the City
map between the skyscrapers. Rockets were used, but no Special Characteristics
Another player canceled on short notice, otherwise there would have been a Black Bat
mini) and a Monitor
mini) in the mix.
was the first fighter to go down (turn 5), again by a sheared off right wing.
Its maneuverability already highly limited by damage, the Devastator
tried a rather difficult move and crashed into the high-rise with the landing platform in turn 17.
The Sandhill was able to pour a lot of damage onto the Ramrod until turn 23. This destroyed - amongst other things - all four .40 caliber guns; but ultimately the Ramrod remained airworthy and the encounter was ended here.
The 3rd game
was also played on Saturday, against another veteran who hadn't been flying for a year or more.
We consulted the random tables and got: a Phantasm
mini) and a Zion
mini) for him, an Aguila
mini) and a Cutlass
mini) for me.
We used the River
map without obstacles, along with the usual: rockets yes, but no Special Characteristics
Completely miscalculating my opponents moves, I flew my Aguila
directly in front of both his planes in turn 2.
Naturally, he was happy, but luckily for me he didn't land too many hits. Only the magnesium round – which was burning through the Aguila
's cockpit for five rounds – was rather debilitating.
When finally the fire ceased burning in the wing spar behind the cockpit, the Aguila
was hit by a .50 magnesium round in just that column, causing the wing tank to explode in turn 8.
Subsequently my Cutlass
lost a lot of its G-rating and max. speed, but was still able to chase the Phantasm
about. Eventually we hit turn 24 and ended the fight.
The 4th game
took place on Sunday with a total of four players, divided into two equal teams. The two players from the 1st and the 3rd game were on board, as well as another veteran pilot.
Team 1 rolled a Firebrand
mini), a Tempest
mini), a Firestorm
mini) and an Intrepid
Team 2 got a Ramrod
mini), a Bloodhawk E
mini), a Firebrand
and a Scrapper
We used the City
map with the obstructive skyscrapers again. To keep it simple still no Special Characteristics
, but with rockets, of course.
Starting positions were spread over all map borders so the teams had to regroup first. Thus our newest pilot planned some really risky maneuvers on turn 1 which promptly sent both his planes off the map. So we let him redo the movement for this, otherwise it would have been no fun.
First the Scrapper
and both Firebrands
met up, while the other three still circled the central high-rise.
was critically hit by rockets which ruined several guns and also injured the pilot.
When all fighters had engaged in close dogfighting, there finally was the familiar slugfest.
As the Phoenix Con
was coming to an end by now, we weren't able to finish the battle and had to abort here after turn 6 (but read on for an assessment of the game state).4th game aftermath
Plane Condition Team 1
was heavily damaged and probably wouldn't have survived the next alpha strike. While the Intrepid
was still mostly operational, the injured pilot would have made every shock roll near impossible. Firestorm
on the other hand were unharmed, only their rockets were mostly gone.
Plane Condition Team 2
Team 2's Ramrod
was nearly downed as its right wing was held in place by only a few remaining armor boxes. The Bloodhawk E
was just slightly damaged, whereas the Firebrand
essentially lost all its nose armor. The Scrapper
was still brand-new. But Team 2 had also expended nearly all their rockets.
At this point in time the battle and the planes' conditions were still well balanced between the teams. If the fight had continued it would have been full of suspense and could have gone either way.