stormwell wroteColonThe Beaufighter had four 20mm cannons and six .303 machine guns when it came into service, making one of the most heavily armed fighters of WW2.
I may tweak the design a bit, though I'm curious where I can find a list of special characteristics?
Special Characteristics are in Behind the Crimson Veil
; none of the CS books are particularly easy to come by anymore, though. Not sure where you might look except for E-bay. I have found them on lonely clearance racks at local game stores... but not for a while. There are probably less legitimate ways to get the books- but all mine are hard-copy and legit (albeit stored away since our last apartment inspection).
And as far as the guns go, I generally use this 'equivalency' to make it easier to bring OTL designs into CS:
.30 caliber MG = .30 caliber MG
.40 caliber MG = .50 caliber MG
.50 caliber MG = 20mm cannon
.60 caliber MG = 30mm cannon
.70 caliber MG = 37mm cannon
This makes it a LOT easier to match the number of guns on the aircraft when dealing with real life designs one wishes to import, while keeping the TN down to a reasonable level on lighter aircraft.
The speed issue... well, I solve that by saying that the speed is 'cruise speed' - generally 50 mph below max speed. To reach your aircraft's 'real' (OTL) 'top speed' you'll need to 'Redline the Engine' to achieve a top speed 1 hex greater than your actual listed top speed. This means the 350 mph limit in Crimson Skies can be pushed to 400 mph- a respectable enough number, even during during WWII! NOTE:
an aircraft can't maneuver at Speed 6, it can only fly straight ahead... mostly because there aren't any 'Speed 6' rows on the maneuver template.
These little 'additions' help me rationalize a lot during plane design.