feggula wroteColonAnyway, the question I had was what would the zeppelin counters be like? Are they modelled on the zeppelin from the sky map or will they be modelled on how the CS2.0 SMOCS would have them be? Having read that article and done a spot of experimenting, I like the SMOCS zeppelin idea as they seem to flow more with the maps. Smaller counters so I think the fire arcs would be slightly more deadly, but broadsides would be interesting as you can no longer fire directly out. Anyway, I have made some counters and multiple fire arc diagrams to figure this and am currently working on my fifth set of rules for them... Drats!![]()
Am eagerly awaiting them!
The size will be similar to the zeppelin map, though some will be larger. The difference is these zeppelins can move and turn (albeit slowly) which can make what hexes they fire into unpredictable for the attacker. There won't be as many opportunities for avoiding firing lanes.