Zeppelins & Bombers - New/Old Info

Covering the FASA version of Crimson Skies.
Khy
PostsCOLON 42
JoinedCOLON Wed Mar 07, 2012 3:18 am
Are you a Human?COLON Yes

Re: Zeppelins & Bombers - New/Old Info

Postby Khy » Thu May 10, 2012 6:12 am

Patrick wroteColonMy problem with the pricing in CS is that the smaller the fighter, the more it costs. I assume they did this thinking that people would gravitate towards interceptors (and to be fair, that's exactly my tendency when I play CS), but honestly, the most well rounded fighters are the ones that be successful. Size 4-7 presents a good mix of armor, performance, and firepower.

Oh well.


Actually, strangely enough, I've noted just the opposite. O.o

At base XP levels, medium planes seem to have provided the best blend of firepower, armor, maneuverability and speed as my medium planes tended to be the breadwinners during the starting missions of the campaign Phoenix is running with me. As my pilots have gained experience, however, I've noticed that my light and heavy planes seem to be getting a great deal more kills than any of my other pilots. My Valiant pilot, Teegan, recently blew two planes in a row up with fuel tank explosions after a recent spike in XP due to some previous kill, while the Vampire pilot she's the wingman of tends to get an average of half the total (often literal) kills per sortie as it is (almost to the point of being annoying, given he's hogging so much of the experience). In more recent missions, medium planes, like the Peacemaker, Brigand, Cutlass and King Cobra seem to have gotten markedly less kills, while only one of my two Ravens gets slightly more.

User avatar
Cyagen
PostsCOLON 341
JoinedCOLON Thu Jan 22, 2009 10:53 pm
LocationCOLON République of Québec

Re: Zeppelins & Bombers - New/Old Info

Postby Cyagen » Thu May 10, 2012 7:22 am

Interesting data Khy.

Back in the days we realised that most players were using either BTN 7-6 planes or BTN 4.

The Fury, Raven, Peacekeeper and Firebrand were by far the most popular planes.

However your observation regarding the light fighters is in line with what happened historical were WW2 German and Russian aces liked planes that were lightly armed (1 20mm + 2 MGs).

As for the heavies, I guess that having a better NT allows you to get over the plane's limitation.
Malphas, over and out

Patrick
PostsCOLON 195
JoinedCOLON Mon Mar 05, 2012 1:24 am
Are you a Human?COLON Yes

Re: Zeppelins & Bombers - New/Old Info

Postby Patrick » Thu May 10, 2012 12:14 pm

2nd Update: Last night I got through about half of the turn-based architecture. This book is going to be longer in page count than it was originally going to be due to tables and what not. I am probably going to add an "enemy stronghold" map as well, so you can track where your enemy is keeping his or her resources. I'm hoping to get through the campaign section by the weekend. The bombers section is next.

Still looking at a sometime-in-June release if all goes well.

csadn
PostsCOLON 61
JoinedCOLON Tue Apr 24, 2012 11:26 pm
Are you a Human?COLON Yes
LocationCOLON Sitting down, facing front.

Re: Zeppelins & Bombers - New/Old Info

Postby csadn » Mon May 14, 2012 4:19 am

Patrick wroteColonMy problem with the pricing in CS is that the smaller the fighter, the more it costs. I assume they did this thinking that people would gravitate towards interceptors (and to be fair, that's exactly my tendency when I play CS), but honestly, the most well rounded fighters are the ones that be successful. Size 4-7 presents a good mix of armor, performance, and firepower.


Funny -- I located some of the SMOCS files today; that was one of the things which was sure to pass the final voting....
CF

Patrick
PostsCOLON 195
JoinedCOLON Mon Mar 05, 2012 1:24 am
Are you a Human?COLON Yes

Re: Zeppelins & Bombers - New/Old Info

Postby Patrick » Mon May 14, 2012 4:12 pm

3rd Update: Zones are done, along with key installations.

Tonight will be cleaning up turned based rules and getting ready to move on to Bombers.

Edit to say that techincally ALL of it is done, but I mean imputting it into a format for printing, adding graphics, editing grammar and spelling, etc.

User avatar
Thom
PostsCOLON 1007
JoinedCOLON Thu Jan 22, 2009 10:55 pm

Re: Zeppelins & Bombers - New/Old Info

Postby Thom » Mon May 14, 2012 7:05 pm

This is seriously exciting!
Flying the Crimson Skies

csadn
PostsCOLON 61
JoinedCOLON Tue Apr 24, 2012 11:26 pm
Are you a Human?COLON Yes
LocationCOLON Sitting down, facing front.

Re: Zeppelins & Bombers - New/Old Info

Postby csadn » Mon May 14, 2012 11:20 pm

Patrick wroteColonEdit to say that techincally ALL of it is done, but I mean imputting it into a format for printing, adding graphics, editing grammar and spelling, etc.


Did I hear some say "editing spelling and grammar"? :)
CF

User avatar
Grant
Site Admin
PostsCOLON 913
JoinedCOLON Thu Jan 15, 2009 5:42 pm

Re: Zeppelins & Bombers - New/Old Info

Postby Grant » Thu May 17, 2012 1:59 am

Patrick, what you're doing for this old game is sure appreciated by all here. Especially considering that it probably won't be as profitable as what you could be doing otherwise ;)

Patrick
PostsCOLON 195
JoinedCOLON Mon Mar 05, 2012 1:24 am
Are you a Human?COLON Yes

Re: Zeppelins & Bombers - New/Old Info

Postby Patrick » Thu May 17, 2012 5:58 pm

4th Update: I'm managing about 3 hours a night on the book. The last few nights have been focused on the pilot record sheet, the unit campaign sheet, and the flight assignments sheet. Be ready to kill some trees with this book (you'll need a printout for each pilot, 1 for the unit, 1 or the turns, and 1 each for the aircraft you are using.)

I've updated the graphics as well, so instead of using "CS" on the pages and printouts, I'm using "ZB". No need to make it look official in my mind at this point. I also ditched the two column format of the source books for one big column. This made it easier to just do everything in Word and not need to use Acrobat or any publication software.

Tonight I'll edit "Turn Based Combat" and hopefully get to the pilot section. After that there one or two little sections to add and then onto the bombers.

Campaign takes the longest because it is all rules and tables/charts. Bombers and zeppelins will be mostly designs and back story. the thing that will take the longest in these sections are the record sheets, and counters for everything. (There are going to be a ton of counters. Hangers, barracks, trains, ships, zeppelins, blimps, anti aircraft guns, etc. If it can be landed on, shot at, destroyed, or captured, it's going to be a counter in this source book.

Stay tuned.

Patrick
PostsCOLON 195
JoinedCOLON Mon Mar 05, 2012 1:24 am
Are you a Human?COLON Yes

Re: Zeppelins & Bombers - New/Old Info

Postby Patrick » Thu May 17, 2012 6:00 pm

Grant wroteColonPatrick, what you're doing for this old game is sure appreciated by all here. Especially considering that it probably won't be as profitable as what you could be doing otherwise ;)


Actually my second novel is with my editor right now, so it's do this source book or play Skyrim. :) And this has been on the back burner for far too long.


Return to

Who is online

Users browsing this forum: 1 and 0 guests

cron