Zeppelins & Bombers - Now Available

Covering the FASA version of Crimson Skies.
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FF5 MadMaxX
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Re: Zeppelins & Bombers - Now Available

Postby FF5 MadMaxX » Thu Mar 07, 2013 8:23 am

Patrick wroteColonActually only the Bloodhawk E has no hardpoints (since it sits on top of the Gunslinger. The rule for parasites is as follows: "The aircraft with the special characteristic Parasite Fighter must be BTN 7-10, and cannot add any more hard points than it naturally has." So it just can't spend weight to add more.

Sorry I've been gone for a bit, but I still pop in here from time to time.


Thank for the clarification on this Patrick!

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Re: Zeppelins & Bombers - Now Available

Postby Neo-Tanuki » Thu Mar 07, 2013 4:11 pm

Patrick wroteColon
FF5 MadMaxX wroteColonWelcome back!

As far as i remember the rule for parasite fighter says: no rockethardpoint allowed ?!
This needs to be hardcoded.


Actually only the Bloodhawk E has no hardpoints (since it sits on top of the Gunslinger. The rule for parasites is as follows: "The aircraft with the special characteristic Parasite Fighter must be BTN 7-10, and cannot add any more hard points than it naturally has." So it just can't spend weight to add more.

Sorry I've been gone for a bit, but I still pop in here from time to time.


No problem, thanks for the information and for your time and efforts on the sourcebook!

Now I need to find someone willing to play a dogfight with me so I can test out the Nightingale in combat. Moo ha ha ha! :twisted:

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Re: Zeppelins & Bombers - Now Available

Postby FF5 MadMaxX » Sat Mar 16, 2013 3:22 pm

While I am making the aeronaut print layouts for bombers a came up with this questions:

1. Bombers shoot allways after fighters.
But is there a QD order if both sides have bombers on the field?

For me the most reasonable rule is:
1-All Fighter fire in QD order
2-All Bombers fire in QD order
3-All Zeps fire in QD order


2. If I target a specific location on a bomber or cargo how is the damage distributed?
Do I use the Ammo templates or count boxes?

3. On page 62 the random hit locations have no base target modifiers like fighters.
Is this correct?

maybe someone can anwer them ?


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