OK. So the next in line for the family curse, my sixteen year old boy, brought home the "Dungeons & Dragons Roleplaying Game Starter Set
" yesterday. He's always been an avid gamer, console, online, card and tabletop and is tiring of MMOG's (World of Warcraft) and wanted to get into D&D as a face-to-face RPG. Since we can't seem to find anyone in our local area who plays the game we have to try to pick it up ourselves and this looked like a good option.
Wrong! As an introduction to the game it does it a great disservice in that it is overly complex and does not step you through the rules from the simplest to the more advanced but throws you in the deep end by trying to cover all the attributes and modifiers at the same time. THIS review
says much the same thing.
I can't help but imagine how many 12 year olds (it is supposed to be 12+) have got this in their Christmas stocking and been turned off D&D for life? This is a case where D&D gamers could do their community a favour by writing a "Quickstart Guide to the Quickstart Guide"! Or a glossary ... or even a table of contents! We'll work it out but it'll probably need a bit of study and homework.
By the way, I've got an ulterior motive in playing D&D with Chris - I'm gonna look at options for a Crimson Skies RPG, possibly using the Rugged Adventures